Theme
Linking your WFX.re account
Your WFX.re account is your identity on every WildM server and is shared with the Portal. Linking works like Cfx.re: the launcher never asks for your password — you sign in on the WFX.re website and confirm a short code.
Step by step
- On the splash screen click Sign in with WFX.re (Se connecter avec WFX.re).
- Your browser opens
…/link?code=XXXX-XXXXon the master server. The launcher shows the same code (Code à vérifier sur la page WFX.re) and waits for your browser. - Check that the code in the browser matches the code in the launcher, then sign in — or create an account — on that page.
- The launcher polls every 2 seconds; as soon as you approve, it saves the session and shows your name.
The code expires after 10 minutes and can be used once. Cancel (Annuler) stops waiting; Later (Plus tard) skips linking entirely.
Account rules
| Field | Rule |
|---|---|
| Username | 3 to 20 characters: letters, digits, _, ., -. Case-insensitive for sign-in (stored with your casing). |
| Password | At least 8 characters (200 max). |
Sign-in and registration are rate-limited to 10 attempts per 5 minutes per IP address.
What the launcher stores
%USERPROFILE%\WildM\settings.json keeps { username, token }. The token never leaves the launcher's main process (the UI only ever sees your username). At every start the launcher checks it with GET /auth/me; if the master answers Invalid session, the account is unlinked and you are offered to link again. If the master is simply unreachable, your account is kept and you play "offline".
Sign out (Settings → Account) calls POST /auth/logout, which deletes the session on the master, and removes the account from the launcher.
Your player name
The name other players see is Settings → Account → Player name. When you link an account and the player name is empty, it is set to your username.