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Joining a server ​

The server browser ​

The main window lists the servers the master server returns from GET /servers — servers that announced themselves with a valid server key in the last 90 seconds (plus, in development builds, a few demo entries). Each entry shows the name, description, tags, locale, players / max players, the 24-hour peak, and the icon/banner set on the Portal. The header shows the total players online now and the 24-hour peak (GET /stats).

ActionHow
SearchType in the search box at the top.
SortThe sort button toggles between players (Joueurs, default) and name (Nom).
FavouriteThe heart on a server adds or removes it from Favourites (Favoris).
HistoryHistory (Historique) keeps the last 20 servers you joined.
JoinClick the server's join button.

Direct connect ​

Type > followed by the server's HTTP address in the search box, then press Enter:

text
> 192.168.1.20:30120

The format is host:port where port is the server's HTTP port (default 30120), not the game port — the launcher learns the game port from the server's /info. A server does not need a server key to be joined this way, which makes direct connect the way to join LAN and private servers.

What happens next ​

The connect screen opens and runs five steps — see The loading screen. When you are in the world and connected, the launcher window minimises itself. It is never forced on top of the game.

Close the game first

WildM must start the game itself to load the client into it. If Ghost Recon Wildlands is already running, the launcher stops with "Ghost Recon Wildlands est déjà ouvert" — close the game and join again.

WildM is an independent community project. It is not affiliated with or endorsed by Ubisoft. Ghost Recon Wildlands is a trademark of Ubisoft Entertainment.