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Heartbeat & server list ​

How the server announces itself ​

Every 30 seconds (and once at start-up) the game server sends POST <masterUrl>/heartbeat:

json
{
  "key": "wfx_…",
  "name": "WildM LAN", "desc": "…", "tags": ["roleplay", "dev"], "locale": "FR",
  "host": "192.168.1.20", "port": 30120,
  "players": 3, "maxPlayers": 32
}

port is the HTTP port. The master:

  • answers 403 with Invalid sv_key — create one on the WFX.re Portal (or Missing sv_key…) if the key is unknown — invalid keys are rate-limited to 30 per 5 minutes per IP (429 beyond);
  • otherwise answers 200 {"ok":true,"id":"<host>:<port>","serverId":"<portal id>"} and lists the server.

A server is removed from the list 90 seconds after its last valid heartbeat. Regenerating the key on the Portal removes it immediately.

The server only logs a heartbeat result when it changes, so the console is not flooded:

Console messageMeaning
master : annonce acceptée, serveur visible dans la liste WFX.reListed.
master : aucune sv_key dans server.json — …No key configured. Not listed; direct connect still works.
master : Invalid sv_key — create one on the WFX.re Portal …The key was rejected (typo, regenerated, or deleted server).
master : HTTP <code>Other error from the master (for example 429).
master injoignable : …The master could not be reached within 5 s.

What players see ​

The list entry combines the Portal registration (name, description, tags, locale, max players, icon, banner, owner) with the live heartbeat data (host, port, players). The master also keeps a 24-hour peak per server and for the whole network (GET /stats). Listed servers have verified: true in GET /servers.

Details of every field: Master server API.

WildM is an independent community project. It is not affiliated with or endorsed by Ubisoft. Ghost Recon Wildlands is a trademark of Ubisoft Entertainment.