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What is WildM?
WildM is a multiplayer and roleplay platform for Tom Clancy's Ghost Recon Wildlands on PC, built on the same idea as FiveM for GTA V: community-run servers, server-side resources downloaded on connect, and a client that is loaded into an unmodified copy of the game.
WFX.re is the services side — the equivalent of Cfx.re:
| WFX.re / WildM | Plays the role of | What it does |
|---|---|---|
| WFX.re account | Cfx.re account | One account used by the launcher and the Portal. Linked to the launcher through the browser, so the launcher never sees your password. |
| WFX.re master server | Cfx.re server list | Lists the servers that announce themselves with a valid server key, plus live player counts (/servers, /stats). |
WFX.re Portal (/portal) | Cfx.re Keymaster | Where server owners register servers, get their sv_key, and set the public name, description, tags, icon and banner. |
| WildM launcher | FiveM application | Boot checks, account linking, server browser, resource download, game launch with the client, loading screen. |
| WildM client | FiveM client | A ScriptHook framework (dinput8.dll) plus plugins, loaded into GRW.exe from the launcher's folder. The wildm_net plugin talks to the game server. |
| WildM game server | FXServer | A Node.js server: HTTP for server info and resources, TCP for player sync, heartbeat to the master. |
How a session works, in short
- The launcher checks your setup (game found, Ubisoft Connect / Steam running, no anti-cheat in the game folder, client up to date, WFX.re account).
- You choose a server in the browser, or type
> ip:portin the search box for a direct connection. - The launcher asks the server for
/info, downloads its resources into a local cache (with speed and ETA), and shows the server's loading screen if it ships one. - The game is started by its own platform (
uplay://orsteam://), and the injector loads the WildM client intoGRW.exeas soon as it appears. - In game, the client writes its progress to
wildm_status.json; the launcher follows it until you are in the world and connected to the game server.
Read on:
- Requirements — what you need before installing.
- Principles & safety — why the game is never modified, and how Ghost War / Mercenaries are kept safe.
- Architecture — the full picture, with a diagram.