Skip to content

Havok diagnostics ​

Group havokdiag · 4 exports · from forks/gamexueren/scripthook.h (framework 1.0-beta7-wildm1, SH_API_VERSION 2)

For debugging the mapping rather than for mods.

ExportSummary
ShHavokWorld—
ShGetBodyId—
ShFindPhysicsEntitiesEnumerates only entities backed by a mapped Havok rigid body, within radius metres of the player, nearest first not guaranteed.
ShHavokScanSee ShFindPhysicsEntities.

ShHavokWorld ​

c
SH_API uint64_t ShHavokWorld(void);

No doc comment in the header.

scripthook.h, line 1982

ShGetBodyId ​

c
SH_API uint32_t ShGetBodyId(uint64_t entity);

No doc comment in the header.

scripthook.h, line 1983

ShFindPhysicsEntities ​

c
SH_API int  ShFindPhysicsEntities(float radius, ShEntity *out, int max);

Enumerates only entities backed by a mapped Havok rigid body, within radius metres of the player, nearest first not guaranteed. Returns the count written.

scripthook.h, line 1987

ShHavokScan ​

c
SH_API int  ShHavokScan(int *bodies, int *owners, int *mapped);

Documented together with ShFindPhysicsEntities just above.

scripthook.h, line 1988

WildM is an independent community project. It is not affiliated with or endorsed by Ubisoft. Ghost Recon Wildlands is a trademark of Ubisoft Entertainment.