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The loading screen ​

When you join a server, the launcher shows a full-screen connect view. If the server ships a loading screen (loadscreen/index.html in its resources), it is displayed behind the progress panel as soon as the resources are downloaded.

Every step ends in one of three states: ✓ ok, ! warning (the launch continues), × error (the launch stops and the message is shown). Cancel works at any time, including while the game is starting.

1. Connecting to the server (Connexion au serveur) ​

The launcher calls GET http://<host>:<port>/info (6 s timeout) and shows the server name and player count.

  • Serveur injoignable (…) — the server did not answer: wrong address, server down, or a firewall. The reason is in brackets (connexion refusée, délai dépassé, adresse introuvable…).
  • Réponse du serveur invalide (gamePort manquant) — something answered, but it is not a WildM game server.

2. Downloading resources (Téléchargement des ressources) ​

The launcher fetches the resource manifest, checks what is already in your cache (%USERPROFILE%\WildM\cache\<host>_<port>\), and downloads only what changed. You see:

  • Vérification du cache (n/total) while it hashes existing files;
  • the number of files and the size to download, a progress bar, the current file, the speed (smoothed over about one second) and the ETA;
  • at the end, À jour (up to date) or the number of files downloaded, plus how many old files were removed.

Every file is checked (exact size and sha256) before being kept; files that are no longer on the server are deleted from the cache. A download that receives no data for 20 seconds fails with plus aucune donnée depuis 20 s.

3. Checks (Vérifications) ​

Finds the game, scans the game folder for anti-cheat, makes sure the game is not already running, removes leftovers of early WildM builds from the game folder, and installs or updates the client. Anti-cheat processes of other games running in the background turn this step into a warning but do not stop it.

4. Launching the game (Lancement du jeu) ​

Starts Steam (Steam version) and Ubisoft Connect if needed, writes wildm_connect.json, then runs the injector, which opens the game through its platform and loads the WildM client into GRW.exe. Success shows Jeu démarré, client chargé (pid …). This step can take a while: the injector waits up to 3 minutes for Ubisoft Connect to start the game.

5. Loading the world (Chargement du monde) ​

The launcher now follows wildm_status.json, written by the client inside the game about once a second:

MessageClient phaseMeaning
En attente du client…— (no file yet)The game is starting; the client has not written its status yet.
Démarrage du jeu…bootingThe client is loaded; the game is still starting.
Menu du jeu — lance la partie pour rejoindre le serveurmenuYou are in the game's menus. Start or continue your campaign — the WildM session begins when the world is loaded.
Chargement de la carte…loadingThe map is loading.
En jeu — connexion au serveur de jeu…ingameYou are in the world; the client is connecting to the game server.
En jeu · connecté au serveur (joueur n° N, M en ligne)ingame + connectedDone. The launcher minimises itself.

Warnings and errors in this step:

  • En jeu, mais pas connecté au serveur de jeu — in the world for 20 s without a connection to the game server (TCP game port blocked or server down). You can keep playing; the client keeps retrying.
  • Le client WildM n'a donné aucune nouvelle en 3 min — no status file at all after 3 minutes. The game is left running; you can close the screen. See Troubleshooting.
  • Le client ne donne plus de nouvelles depuis N s — the status file stopped updating for more than 30 s (game closed or frozen).
  • Le client signale une erreur : … — the client reported phase: "error"; the message is shown as is. In Ghost War / Mercenaries this is expected: WildM disables itself there.
  • Le jeu s'est fermé avant d'arriver en jeu. — GRW.exe exited during loading.

WildM is an independent community project. It is not affiliated with or endorsed by Ubisoft. Ghost Recon Wildlands is a trademark of Ubisoft Entertainment.