Skip to content

Crash reports ​

Group crash · 5 exports · from forks/gamexueren/scripthook.h (framework 1.0-beta7-wildm1, SH_API_VERSION 2)

Faults land in logs/scripthook_crash.log, annotated.

ExportSummary
ShCrashCountHow many crashes have been caught this session.
ShCrashHealedHow many were resumed on the engine's own null path, which the player never sees.
ShCrashReportThe first report of the session, as text.
ShSetCrashFreezeFreeze parks the faulting thread instead of dying, for a live post mortem.
ShCrashFreezeOnSee ShSetCrashFreeze.

ShCrashCount ​

c
SH_API int  ShCrashCount(void);

How many crashes have been caught this session.

scripthook.h, line 2053

ShCrashHealed ​

c
SH_API int  ShCrashHealed(void);

How many were resumed on the engine's own null path, which the player never sees.

scripthook.h, line 2058

ShCrashReport ​

c
SH_API int  ShCrashReport(char *buf, int len);

The first report of the session, as text.

scripthook.h, line 2061

ShSetCrashFreeze ​

c
SH_API int  ShSetCrashFreeze(int on);

Freeze parks the faulting thread instead of dying, for a live post mortem. Opt in: a handled exception hangs rather than continues.

scripthook.h, line 2066

ShCrashFreezeOn ​

c
SH_API int  ShCrashFreezeOn(void);

Documented together with ShSetCrashFreeze just above.

scripthook.h, line 2067

WildM is an independent community project. It is not affiliated with or endorsed by Ubisoft. Ghost Recon Wildlands is a trademark of Ubisoft Entertainment.