Skip to content

Support ​

Before asking ​

  1. Read Troubleshooting — most launch and connection problems are listed there with their exact message.
  2. Check the Project status: the feature you are trying may not be finished yet.

What to include in a report ​

  • What you did and the exact message the launcher showed (screenshot of the connect screen).
  • Whether you play through Ubisoft Connect or Steam.
  • The server address you tried to join (host:port).
  • The client logs from %USERPROFILE%\WildM\client\ (the logs\ folder, and any *.log at the root).
  • wildm_status.json and wildm_connect.json from the same folder.

Never share secrets

Do not post your settings.json with its account block (it contains your session token), your WFX.re password, or a server's svKey. Nobody from WildM will ever ask for them. If a server key leaks, regenerate it on the Portal.

Server owners ​

Include the game server console output (it prints the HTTP and TCP addresses and the master's answer to the heartbeat) and your server.json with the svKey removed.

About this documentation ​

This site is built with VitePress from grw-mp/docs-site/. The ScriptHook API reference is generated from the client header by docs-site/scripts/gen-scripthook-api.mjs.

WildM is an independent community project, not affiliated with or endorsed by Ubisoft.

Building and serving the docs ​

sh
cd docs-site
npm ci                 # VitePress 1.6.3, pinned in package-lock.json
npm run docs:build     # regenerates the API reference, then builds docs/.vitepress/dist
npm run docs:serve     # http://127.0.0.1:5190/docs/  (dependency-free static server)
npm run docs:dev       # live-reload editing server on the same port

The site is built for the URL prefix /docs/ (VitePress base). The master server publishes it at <master>/docs/ by serving docs/.vitepress/dist/ directly (path set by DOCS_DIST), so npm run docs:build is all it takes to update the published copy — no restart needed. To host it elsewhere, serve dist/ under /docs/ with .html resolved for extension-less URLs, or build with DOCS_BASE=/ for a domain root.

WildM is an independent community project. It is not affiliated with or endorsed by Ubisoft. Ghost Recon Wildlands is a trademark of Ubisoft Entertainment.